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NPC Generator

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Advanced [show]


Dean Cooper, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears white trousers with tan and violet striped suspenders. He wears various colorful collared shirts. His golden hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: Revenge; and someone believes him a fraud

Ideals: Optimist. Bonds: Attractive, Job, Religious, Enemies. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Dean Cooper, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 8 (-1)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Ralf Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of shields on his belt, each one with a amber on the hilt. His auburn hair is matted, messy, and big. His amber eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Military. Occupation: Priest

Voice: Shortens vowels

Attributes [hide]

Ralf Harlow, Male Human Ranger 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp.


Social Check DCs


Gerald Marlee, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears his hair in dreadlocks. His green eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gerald was born in the east. At a young age he loved to build and create. A gifted student he started as a Sellsword, but he got bored and became a Shoemaker. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and he's in love

Ideals: Persistence. Bonds: Job, Military, Has a crush. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Gerald Marlee, Male Human Expert 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)8 (-1) 13 (+1)12 (+1)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp. Golden yellow topaz (1000 gp). Chrysoprase (40 gp). Chrysoberyl (60 gp). Zircon (40 gp). 1 Minor magic item.


Social Check DCs


John Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He has a very tight haircut. His fierce hazel eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: Revenge; and wants to open a new tavern

Ideals: Artistic. Flaws: Fearful. Bonds: Job, Rich, Enemies. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

John Haley, Male Human Paladin 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Patrick Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Dyer. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Dyer in town.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Patrick has worked very hard to control his curse. He became a Dyer soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Shy, Disease. Bonds: Job, Attractive, Poor. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Patrick Winthrop, Male Human Barbarian 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 20000 cp. 1 Chain shirt. 1 Breastplate. 1 Full Plate.


Social Check DCs

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