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NPC Generator

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Advanced [show]


Cory Berkeley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Adventurer, Mentor. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Cory Berkeley, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)5 (-3) 8 (-1)16 (+3)
Skills Acrobatics +6, Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +2

Possessions: Blue quartz (16 gp). Bloodstone (50 gp).


Social Check DCs


Wymar Ramsay, Male Human [Permalink]

Personal [hide]

Description: An older man who usually wears his blue robe and has his quarterstaff always slung over his shoulder, he is not a threatening figure. His blonde hair is knotted and matted. His fierce hazel eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Wymar took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Justice. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Wymar Ramsay, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)8 (-1) 11 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Trym Clive, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a white wide-brimmed hat and white clothes. He wears his golden hair down. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Bonds: Rich, Adventurer. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Clive, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)17 (+3) 16 (+3)15 (+2)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 13
Languages Common, Giant, Terran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Anselm Heiser, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He sports a long white beard, and similarly colored long hair. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life; and to be a gardener again

Ideals: Passionate. Flaws: Insomniac, Depressed. Bonds: Job, Nature. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Heiser, Male Human Rogue 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 16 (+3)15 (+2)
Skills Perception +6, Religion +5
Senses Passive Perception 15
Languages Common, Auran, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 110 pp.


Social Check DCs


Miles Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is heavily combed to the left. He has a dull look in his blue eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic, Optimist. Bonds: Poor, Job, Adventurer. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Miles Emsworth, Male Human Commoner 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 18 (+4)13 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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