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Advanced [show]


Tim Paxton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. He has gleaming, smiling green eyes.

Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Tim has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and to get a good night's sleep

Flaws: Shy, Addict, Disease, Insomniac. Bonds: Poor. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Tim Paxton, Male Human Monk 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)7 (-2) 12 (+1)9 (-1)
Skills Religion +1, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


William Davenport, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and wears a brown shirt with thin white vertical stripes and blue pants. He has moderate length brown hair. He has amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments

History: William was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Regain custody of his daughter; and sabotage a competitor

Ideals: Gifted. Flaws: Shy. Bonds: Job, Religious, Family. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

William Davenport, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)16 (+3) 15 (+2)10 (+0)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Terran, Goblin, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Wymar Tatum, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears dark leathers with embroidery, marred by chocolates. His black hair is unkempt and raggedy. His hazel eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Tatum, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Medicine +1, Performance +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3200 sp.


Social Check DCs


Theobald Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His white hair is singed and shortened. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Theobald was born in the south. At a young age he loved to build and create. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Theobald began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and a deep hatred of giants

Ideals: Joker, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Theobald Tatum, Male Human Ranger 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)8 (-1) 9 (-1)11 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 24000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Simon Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered red stockings. His skin is fair and his fingers are delicate and long. He wears his brown hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Simon hails from a village terrorized by gnolls. He made a point of taking high paying jobs and getting most of it up front. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wishes to resurrect an old love; and a deep hatred of gnolls

Bonds: Guardian, Religious, Enemies, Adventurer, In love. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Simon Atterton, Male Human Adept 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp.


Social Check DCs

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