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Advanced [show]


Geoffrey Hartford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear yellow tank tops with brown pants. His skin is fair and his fingers are delicate and long. He has done his best to style his brown hair to look like a famous performer. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Tailor business at a young age. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Tailor soon after.

Motivation: Many goblins want him driven away; and sabotage a competitor

Ideals: Impeccable. Flaws: Mundane. Bonds: Job, Family, Enemies. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Geoffrey Hartford, Male Human Ranger 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Wade, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his bow ready. His auburn hair is heavily combed to the right. His eyes are likewise hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Trym took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Gifted. Flaws: Antagonistic, Disease. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Trym Wade, Male Human Adept 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 9 (-1)8 (-1)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Infernal, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Raymond Atterton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). He has styled his white hair well, parting it to the left. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear.

Ideals: Entrepeneur. Flaws: Addict, Impulsive, Fearful. Bonds: Nature. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Raymond Atterton, Male Human Expert 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)15 (+2) 16 (+3)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 44000 sp.


Social Check DCs


Don Shelly, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting tan shirt and pants. He wears his black hair up in a very large beehive style do. His half smiles and gray eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's looking for his big break.

Flaws: Disease. Bonds: Attractive, Guardian, Adventurer, Rich. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Don Shelly, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 11 (+0)18 (+4) 15 (+2)15 (+2)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common, Auran, Druidic, Aquan, Giant
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 800 gp. Gold and topaz bottle stopper cork (1600 gp).


Social Check DCs


Percival Stansfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow cloak and cross-gartered black stockings. His hair is silver and very short. He has green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.

History: Percival was born in the south. At a young age he loved to build and create. When Percival reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Percival Stansfield, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)9 (-1) 11 (+0)17 (+3)
Skills Animal Handling +2, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Gold and topaz bottle stopper cork (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Solid gold idol (400 gp).


Social Check DCs

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