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NPC Generator

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Advanced [show]


Hugh Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a ceremonial dagger on his belt. His hair is short and chestnut. He is baby faced.

Personality: Calm and collected, he is a well trained Banker. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born the only child of a wealthy merchant. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Job, Family. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hugh Hornsby, Male Human Cleric 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Silver comb with moonstones (600 gp). Gold and topaz bottle stopper cork (900 gp). Gold dragon comb with red garnet eye (900 gp). A delicate brass dragon egg (50 gp).


Social Check DCs


William Ryley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His hair is short and black. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of gnolls once and for all.

History: William lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Impeccable. Flaws: Addict. Bonds: Enemies, Family, Adventurer, Has a crush. Occupation: Butcher

Voice: Sleepy voice

Attributes [hide]

William Ryley, Male Human Ranger 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Medicine +5, Nature +6
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Adelard Beckwith, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His auburn hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Adelard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the east, certain he would find work there.

Motivation: He is greedy; and money/treasure

Ideals: Joker, Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Immigrant. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Adelard Beckwith, Male Human Wizard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp.


Social Check DCs


Alex Rutland, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear ponchos typically of a light red in addition to tight pants, he is not a threatening figure. He wears a small hat to cover his moderate length black hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Revenge; and he's looking for his big break

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Adventurer, Nature, Enemies. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Alex Rutland, Male Human Druid 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Halsey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. His hair is long and golden with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Mayor, his mother struggled to pay the bills. In his 13th year, his parents were killed by a illithids raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: Wishes to resurrect an old love; and marry his sister to traveling adventurers

Bonds: Poor, Job, Family, Enemies, In love. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Chad Halsey, Male Human Bard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)18 (+4) 12 (+1)12 (+1)
Skills History +6, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Auran, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 40000 sp.


Social Check DCs

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