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NPC Generator

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Advanced [show]


Shane Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a brown scarf. His hair is brown, silky, and of moderate length. His amber eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Addict, Insomniac. Bonds: Attractive, Nature. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Shane Marleigh, Male Human Rogue 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills History +5, Performance +3
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Godfrey Tattersall, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. His golden hair is singed and shortened. His eyes are brown.

Personality: Godfrey wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Bricklayer in town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Rich, Has a crush. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Godfrey Tattersall, Male Human Commoner 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)8 (-1) 17 (+3)13 (+1)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Manfred Hastings, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large tan jacket. His hair is long and brown with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Manfred was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Impulsive, Secretive. Bonds: Attractive, Nature, Religious. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Manfred Hastings, Male Human Expert 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)12 (+1) 15 (+2)10 (+0)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Shane Marston, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. His left hand appears badly burned and disfigured. His auburn hair is lengthy. His eyes are likewise green. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and money/treasure

Flaws: Shy. Bonds: Rich, Attractive, Religious, Nature. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Shane Marston, Male Human Aristocrat 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 12 (+1)8 (-1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears a faded coat and loose pants complete with small hat. His chestnut hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a small toy that he constantly fidgets with.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Dustin Blyth, Male Human Commoner 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Masterwork manacles. 1 Crowbar.


Social Check DCs

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