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Advanced [show]


Arnold Tickle, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: To clean up the streets; and he is terrified, and will act out of fear

Flaws: Shy, Fearful, Mundane. Bonds: Rich, Guardian. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Tickle, Male Human Adept 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 pp. Violet garnet (400 gp). Blue star sapphire (800 gp). Eye agate (5 gp). 1 Minor magic item.


Social Check DCs


Godfrey Morton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Tailor. His hair is short and white. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.

History: Godfrey was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Tailor for hire.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Ideals: Optimist, Athletic. Bonds: Job, Religious, Attractive. Occupation: Tailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Godfrey Morton, Male Human Warlock 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 200 gp. Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Gerald Richie, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a faded coat and loose pants complete with Stetson hat and is in decent physical shape. His hair is long and black with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He enjoys reading and quiet.

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He has achieved small success as a Interpreter.

Motivation: Sabotage a competitor.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Richie, Male Human Warlock 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills Athletics +1, History +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 500 gp. Jasper (40 gp). Pink pearl (70 gp). 1 Minor magic item.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male sports violet clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. His red hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Poor, Religious. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Gerald Beckwith, Male Human Cleric 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)9 (-1) 15 (+2)16 (+3)
Skills Medicine +5, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 800 gp. Brown-green garnet (70 gp). Jade (70 gp). Rhodochrosite (16 gp). White pearl (70 gp). 1 Minor magic item.


Social Check DCs


Diggory Winthrop, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of strength around his neck, and a mace on his belt. His tied-back hair is chestnut. He has a dull look in his brown eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: He got into the Locksmith business at a young age. A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he wants revenge against dire rats

Ideals: Fighting. Flaws: Selfish. Bonds: Enemies, Job, Immigrant. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Diggory Winthrop, Male Human Paladin 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 5000 cp.


Social Check DCs

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