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Advanced [show]


Clerebold Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is a Metallic Dragon in disguise. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Has a crush, Adventurer. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Clerebold Mitchell, Male Human Rogue 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gomory Branson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His chestnut hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Banker.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Flaws: Insomniac, Shy, Impulsive. Bonds: Attractive, Rich, Job. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Gomory Branson, Male Human Barbarian 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 42 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)9 (-1) 9 (-1)11 (+0)
Skills Athletics +4, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Robert Barclay, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, yellow, dusty cloak. His brown hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Robert took refuge in the old dungeon and found the beat up dagger and armor he uses now. He now mingles about in high society.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Nature, Rich. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Robert Barclay, Male Human Ranger 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a violet suit, black shirt, and tan tie. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the east. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Ugly, Secretive. Bonds: Immigrant, Adventurer, Poor. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Don Shelley, Male Human Aristocrat 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)11 (+0) 8 (-1)8 (-1)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 14000 sp.


Social Check DCs


Bernard Byron, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by beers. He has dyed his greying golden hair a little too much giving a sharp golden color. His amber eyes are passionate and lively.

Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Bernard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bernard took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has drifted from career to career and currently works as a Unemployed.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed. Bonds: Job, Military, Nature. Occupation: Unemployed

Voice: Scratchy, weak

Attributes [hide]

Bernard Byron, Male Human Bard 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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