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NPC Generator

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Advanced [show]


Odo Bristol, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a red coat over a grey low-cut shirt, and a feathered hat upon his head. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he's looking for his big break

Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Odo Bristol, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2000 cp.


Social Check DCs


Don Branson, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in a clean green cloak covering his clean studded leather. His white hair is matted, messy, and big. His green eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Fighting. Flaws: Ugly, Insane. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Don Branson, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 11 (+0)18 (+4)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


William Yardley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears a custom-built plate barding that's adorned with red lining and desert motifs. His hair is brown and curly. His brown eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.

History: The child of eastern immigrants he idolized his mother. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Adventurer, Religious. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

William Yardley, Male Human Barbarian 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)7 (-2) 10 (+0)16 (+3)
Skills History +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 60 pp. Amethyst (100 gp). Blue quartz (16 gp). Lapis lazuli (16 gp). Silver pearl (100 gp). 1 Minor magic item.


Social Check DCs


Raymond Leighton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long silver beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Antagonistic, Addict, Mundane. Bonds: Rich, Attractive. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Raymond Leighton, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Tatum, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue.

Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: Retire the richest man in the south; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Tatum, Male Human Sorcerer 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)9 (-1) 14 (+2)15 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. Obsidian (10 gp). Silver pearl (60 gp). Bloodstone (20 gp). Smoky quartz (20 gp).


Social Check DCs

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