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NPC Generator

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Advanced [show]


Trym Compton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in an above average manner. With bright golden hair and a scraggly beard. His violet unseeing eyes seem to look past you.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trym was born with his mother's beautiful face. His first spouse was a Dyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Poor, Family. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Trym Compton, Male Human Rogue 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 16 (+3)6 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Justin Home, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his golden hair up. His green eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was granted psionic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Religious. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Justin Home, Male Human Sorcerer 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kyle Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin pastel vertical stripes and brown pants. His hair is short and chestnut. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Artistic. Bonds: Attractive, Military, Nature. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Alston, Male Human Bard 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)17 (+3) 16 (+3)11 (+0)
Skills Acrobatics +6, Insight +6
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 400 gp. Rich purple corundum (1000 gp). Black pearl (1600 gp). Amber (140 gp).


Social Check DCs


Anselm Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. He has gray eyes and a white hat with a violet feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom; and wants a kiss

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Has a crush, Rich. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Anselm Wedgwood, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)14 (+2) 11 (+0)7 (-2)
Skills Animal Handling +3, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 600 gp. Emerald (1400 gp). Black star sapphire (1400 gp).


Social Check DCs


Gerald Clayton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears silk and lounges about seductively, and his gloved hand is found clutching a flail. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his mother. In his youth he was a Barrister, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, PTSD. Bonds: Attractive, Immigrant. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Clayton, Male Human Ranger 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)7 (-2) 18 (+4)15 (+2)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 40000 cp. Eye agate (14 gp). Deep blue spinel (1600 gp). Obsidian (14 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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