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NPC Generator

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Advanced [show]


Gunter Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He keeps his long chestnut hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Entrepeneur, Impeccable. Flaws: Terse. Bonds: Immigrant, Adventurer. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Kensley, Male Human Rogue 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)20 (+5) 14 (+2)12 (+1)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Gnome, Ignan, Terran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 900 gp.


Social Check DCs


Tim Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His blonde hair is heavily combed to the right. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Healer

Voice: Slow speaker

Attributes [hide]

Tim Marleigh, Male Human Warlock 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 13 (+1)9 (-1) 12 (+1)17 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. White pearl (80 gp). Hematite (15 gp). Brown-green garnet (80 gp).


Social Check DCs


Frederick Astley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and is dressed in a clean green cloak covering his clean studded leather. With bright golden hair and a scraggly beard. This green eyed northerner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the north. His childhood dream was to be a Seamstress, but he was a colossal failure. He has worked as a Engraver like his father before him.

Motivation: He is unsatisfied with his job; and he has a crush on the local seamstress

Ideals: Artistic. Bonds: Immigrant, Job, Has a crush. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Frederick Astley, Male Human Ranger 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Balimaar Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. His hair is white and curly. His hazel eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of illithids once and for all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in crossbow use. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Attractive, Enemies, Rich. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Balimaar Kelsey, Male Human Aristocrat 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Bertram Hartford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long chestnut hair kept up in a rat tail. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. In his 13th year, his parents were killed by a giants raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Many giants want him driven away.

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Rich, Attractive, Enemies, Job. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Hartford, Male Human Monk 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)16 (+3) 8 (-1)15 (+2)
Skills Animal Handling +2, History +6
Senses Passive Perception 9
Languages Common, Elven, Auran, Druidic
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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