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Advanced [show]


Drogo Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. He has a small bristly mustache and wavy auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Pacifist. Flaws: Insane. Bonds: Attractive, Slave. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Drogo Halsey, Male Human Aristocrat 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)10 (+0) 8 (-1)12 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 6000 sp. Eye agate (11 gp).


Social Check DCs


Manfred Ridley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a green coat over a pastel low-cut shirt, and a broad hat upon his head. He has a long brown beard with little hanging trinkets. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves music and to teach people music more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To end his boredom; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Mundane. Bonds: Immigrant, Poor, Family. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Manfred Ridley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 15 (+2)6 (-2)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Robert Heiser, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. His gray eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and he desires power and/or immortality

Ideals: Joker. Flaws: Forgetful, Antagonistic. Bonds: Adventurer, Job. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Robert Heiser, Male Human Paladin 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)15 (+2) 10 (+0)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1700 sp.


Social Check DCs


Richard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with black stripes complete with hood. He has done his best to style his white hair to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.

History: Richard was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Lazy. Bonds: Family. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Richard Beckwith, Male Human Paladin 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 8 (-1)12 (+1)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Don Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin tan vertical stripes and red pants. His black hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls

Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Military. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Don Snape, Male Human Rogue 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 400 gp. Banded agate (12 gp). Black star sapphire (900 gp). Violet garnet (1600 gp). 1 Silk rope. 1 Bullseye lantern.


Social Check DCs

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