Patrick Barlow, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern man wears rags and sports a simple walking cane. He has moderate length white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A powerful brothel owner made him what he is. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow
Ideals: Athletic. Bonds: Poor, Attractive, Enemies, Job, Mentor. Occupation: Crown-heir
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 6000 sp. Rhodochrosite (13 gp). Violet garnet (1300 gp). Blue quartz (13 gp).
Chad Wheatley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is red and curly. His ears are large.
Personality: Chad wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A powerful wizard made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Disciplined. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Mentor. Occupation: Masseuse
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Simon Oakley, Male Human [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized yellow coat, and sports empty pouches on his belt. He wears his chestnut hair up. His green eyes peer out from beneath his wide-brimmed yellow hat.
Personality: Simon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is afraid of women and trembles around them
History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Simon and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Poor. Occupation: Barkeep
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 200 gp. Jeweled anklet (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp).
Randal Westcott, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears light armors faded through time and improper care. His hair is golden and curly. His eyes, though not visible through his cowl, are brown.
Personality: Randal is depressed about a lot of things. He tends to be a nihilist. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a necromancer, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Randal's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Randal and his spouse have recently divorced.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Mentor. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Wymar Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered bastard sword and tarnished greataxe as well. His auburn hair is long and unkept. His eyes are brown and catlike.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He plays an instrument quite well.
History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Interpreter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 100 gp. 1 Minor magic item.
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