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NPC Generator

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Advanced [show]


Geoffrey Davenport, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Geoffrey was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Poor, Family. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Geoffrey Davenport, Male Human Rogue 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Balimaar Hale, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and many goblins want him driven away

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Rich, Enemies. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Balimaar Hale, Male Human Adept 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 17 (+3)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Red garnet (130 gp). Sard (80 gp).


Social Check DCs


Roger Upton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of warhammers on his belt, each one with a ruby on the hilt. His blonde hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west. Roger was born on a far western island where he grew up under the tutelage of his father, an expert Dilettante. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Job, Immigrant. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Roger Upton, Male Human Monk 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)14 (+2) 18 (+4)13 (+1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Shane Wallace, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a green coat with white slacks. He wears a wide-brimmed hat to cover his moderate length red hair. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Shane took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to meet his childhood hero; and marry his brother to traveling adventurers

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Wallace, Male Human Monk 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)6 (-2) 14 (+2)8 (-1)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp. Freshwater pearl (14 gp). Chrysoberyl (50 gp). Freshwater pearl (14 gp).


Social Check DCs


Odo Alton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has a long white beard with little hanging trinkets. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.

History: Odo was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Flaws: Racist, Insomniac. Bonds: Job, Family. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Odo Alton, Male Human Sorcerer 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 10 (+0)12 (+1)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Auran, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 22000 sp.


Social Check DCs

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