Gerard Dumph, Male Human [Permalink]
Personal [hide]
Description: A 6'0" eastern man, he is dressed in a clean black cloak covering his clean studded leather. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gerard was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Carter. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is terrified, and will act out of fear; and he wants revenge against gnolls
Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Immigrant, Enemies. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 5 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 4 (-3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Gilbert Kendall, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears an entirely green suit with yellow socks and a vest with buckled shoes. His chestnut hair is greasy and uncared for. His green unseeing eyes seem to look past you.
Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gilbert was born in the west. At a young age he loved to build and create. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Sellsword job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 71 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 300 gp. Blue quartz (6 gp). Sardonyx (70 gp). Chrysoprase (70 gp). Amethyst (140 gp). Chalcedony (70 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Addington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man typically wears grey cloth garments or leather armor and is in decent physical shape. He wears his hair in dreadlocks. His gray eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: Drogo was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He has been saving his money to try and buy his sister's freedom.
Motivation: He is terrified, and will act out of fear; and he has a crush on the local roofer
Flaws: Antagonistic, Racist, Fearful. Bonds: Has a crush, Family. Occupation: Cook
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 40 pp.
Lewis Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears baggy brown pantaloons and a white scarf. He wears a colorful flower in his red hair. He has a dull look in his gray eyes.
Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Lewis was born with his mother's beautiful face. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Many orcs want him driven away.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Bather
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 300 gp. Red garnet (150 gp). Blue quartz (7 gp). Brown-green garnet (150 gp).
Miles Milton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his brown hair down. His brown eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich northern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: PTSD. Bonds: Rich, Job. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 5 (-3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 90 pp. Azurite (14 gp). Black pearl (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
