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NPC Generator

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Advanced [show]


Frederick Hadlee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise violet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich eastern family. Frederick was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer, Religious, Job. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Frederick Hadlee, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)17 (+3) 12 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Drogo Carlisle, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple white robe with violet stripes complete with hood. His tied-back hair is silver. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a forest tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Job, Nature. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Drogo Carlisle, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)15 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1200 sp.


Social Check DCs


Alexandre Appleton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears grey leather gloves, a grey jacket, and tight pants. His feathered hat is riddled with cuts and holes. His green eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Alexandre lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Masseuse for hire.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Job, Debt. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Alexandre Appleton, Male Human Adept 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp. An abacus with copper, silver and gold markers (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Sapphire pendant on gold chain (1200 gp). A miniature golden chest with tiny emeralds lining the top (70 gp).


Social Check DCs


Robert Blackwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears white cloth garments or leather armor. His golden hair is braided into rings. His hazel eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. A gifted student he started as a Unemployed, but he got bored and became a Engraver. He then took over the family business and is one of the better Engraver for hire.

Motivation: To be a Unemployed again.

Ideals: Impeccable, Pacifist. Bonds: Immigrant, Military, Job. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Robert Blackwood, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Nature +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Ignan, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. Jasper (70 gp). Blue quartz (5 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Ralf Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing grey shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His hair, while still mostly red, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Knight father left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He wants to meet his childhood hero; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Fearful, Disease. Bonds: Attractive, Adventurer. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Thorpe, Male Human Wizard 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)7 (-2) 13 (+1)16 (+3)
Skills Acrobatics +5, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Moss agate (14 gp). Red garnet (80 gp).


Social Check DCs

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