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NPC Generator

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Advanced [show]


Guy Moreno, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has moderate length silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. His druidic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Impeccable, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Moreno, Male Human Expert 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Drogo Hampton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His chestnut hair has been sun bleached extensively. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Professionalism. Flaws: Addict. Bonds: Religious, Poor, Adventurer. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Drogo Hampton, Male Human Warrior 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Ernest Cotton, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His thin eyebrows rest above his beady gray eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Gifted from a young age, Ernest studied abroad. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Enemies. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Cotton, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Banded mail. 1 Masterwork Light steel shield.


Social Check DCs


Anthony Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. He is physically well-built. His brown hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Guardian, Military, Adventurer. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Anthony Birkenhead, Male Human Cleric 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a brown vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair has been sun bleached extensively. His gray eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and sabotage a competitor

Flaws: Ugly, Impulsive. Bonds: Job, Poor, Adventurer. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Randal Trollope, Male Human Aristocrat 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)6 (-2) 12 (+1)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 500 gp.


Social Check DCs

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