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Advanced [show]


Hubert Sherwood, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and is wearing a long, black, dusty cloak. He wears his auburn hair up. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Military. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Hubert Sherwood, Male Human Wizard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)12 (+1) 9 (-1)12 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 10000 cp. Alexandrite (900 gp). Azurite (4 gp). Banded agate (4 gp). Sard (30 gp).


Social Check DCs


Arnold York, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, white shirt, and pastel tie. He has a moderate pudge and is not very fit. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Impeccable. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Arnold York, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 14 (+2)17 (+3)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Patrick Badger, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. With a patchy chestnut beard and wild chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Flaws: Hedonist, Disease. Bonds: Attractive, Immigrant, Debt. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Patrick Badger, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 40000 sp.


Social Check DCs


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His tied-back hair is golden. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Flattery will make him almost putty in your hands.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Bard school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Passionate, Artistic, Gifted. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Server

Voice: Old Prospector

Attributes [hide]

Gerald Tewksbury, Male Human Bard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 10 (+0)7 (-2)
Skills Deception +0, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp.


Social Check DCs


Bertram Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy green pantaloons and a tan scarf. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: Wants to open a new tavern; and to be a brewer again

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Melancon, Male Human Adept 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Arcana +4, Stealth +0
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +0 / 2d6-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs

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