Ernest Ramsay, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing the road beaten gear of a warrior. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Ernest was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business.
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Rich, Job. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Patrick Darby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright chestnut hair and a scraggly beard. He has a dull look in his brown eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: To prove his worth to the world; and to settle down with his crush
Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Attractive, Immigrant. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. Chrysoprase (80 gp). Chrysoberyl (80 gp).
Dustin Nash, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan tunic with blue highlights, and long black pants that bunch up around his shoes. He is muscular with a powerful set of arms. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the north to a Shoemaker, Dustin learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He became a Shoemaker soon after.
Motivation: He seems to be bored by most things; and further expansion of business
Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Shoemaker
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 100 gp.
Chad York, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Jeweler, and carries greatswords. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Jeweler and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Religious, Job, Immigrant. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp. 1 Full Plate. 1 Chain shirt.
Wymar Beverly, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear black clothing when he does not wear armor. His golden hair and beard is wavy and long. His eyes are likewise green.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He is a Lycanthrope in disguise. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Obtaining odd cultural Human artifacts is his passion; and retire the richest man in the north
Ideals: Persistence, Entrepeneur. Flaws: Fearful. Bonds: Enemies, Adventurer. Occupation: Roofer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!