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NPC Generator

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Advanced [show]


Don Badger, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears baggy grey pantaloons and a green scarf. His auburn hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also hits on women, regardless of circumstances.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: To get a good night's sleep; and he has a crush on the local mortician

Flaws: Ugly, Disease, Insomniac. Bonds: Family, Has a crush. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Don Badger, Male Human Wizard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Chatham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fighting clothing, which leaves very little to the imagination. His silver hair is still thick. His eyes are amber.

Personality: He dislikes all the random violence that takes place in the west. He pushes his goals aggressively. He is also a coward if confronted.

History: He served in the navy to pay for his family's outstanding loans. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Fighting, Pacifist. Flaws: Fearful. Bonds: Military. Occupation: Baker

Voice: Slurs words

Attributes [hide]

Trey Chatham, Male Human Barbarian 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills History +4, Stealth +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Bernard Fidget, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears a weathered and beat up set of banded mail beneath an oversized black coat. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Bernard and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Bernard Fidget, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Everburning torch. 2 Tanglefoot bags.


Social Check DCs


Anselm Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear green pants and tee shirts. He is an epitome of beauty. He has styled his brown hair well, parting it to the left. This blue eyed southerner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Persistence. Bonds: Attractive, Military, Poor, Nature. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Anselm Winterbourne, Male Human Barbarian 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 26000 cp. Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Theodoric Landon, Male Human [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his crossbow always slung over his shoulder. He has black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he acts the brute, he is far gentler than he would appear. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Theodoric was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Insomniac. Bonds: Has a crush, Adventurer, Job. Occupation: Unemployed

Voice: Scandinavian accent

Attributes [hide]

Theodoric Landon, Male Human Ranger 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 17 (+3)16 (+3)
Skills History +6, Insight +6
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Deep blue spinel (400 gp). Red-brown spinel (40 gp). Bloodstone (40 gp). Golden pearl (40 gp).


Social Check DCs

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