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Advanced [show]


Hunter Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He carries with him a set of scythes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Hunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Fighting, Extrovert, Persistence. Bonds: Attractive, Adventurer. Occupation: Miller

Voice: French accent

Attributes [hide]

Hunter Nibley, Male Human Druid 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)5 (-3) 14 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 19000 cp. 4 Holy water. 4 Holy water.


Social Check DCs


Charles Nibley, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his black hair in a pixie cut. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is a Lycanthrope in disguise. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Athletic. Flaws: Ugly, Shy, Fearful. Bonds: Adventurer. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Nibley, Male Human Adept 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 15 (+2)9 (-1) 13 (+1)16 (+3)
Skills Athletics +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 300 gp. Chrysoprase (80 gp). Golden yellow topaz (1100 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born the only child of a wealthy merchant. In his 10th year, his parents were killed by a dire rats raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Artistic, Entrepeneur. Flaws: Insane. Bonds: Enemies. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

Raymond Kensley, Male Human Fighter 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)11 (+0) 7 (-2)13 (+1)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Anselm Landon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. He has done his best to style his brown hair to look like a famous performer. His skin is flawless and his green eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Anselm was born with his mother's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Gifted. Bonds: Attractive, Religious, Job, In love. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Landon, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 11 (+0)18 (+4)
Skills Intimidation +6, Investigation +4
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Henry Barlow, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He has the majority of his body covered in plate. He has a hunchback. He keeps his chestnut hair in a flapper bob. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Henry Barlow, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)18 (+4) 15 (+2)14 (+2)
Skills Perception +5, Religion +7
Senses Passive Perception 17
Languages Common, Giant, Gnome, Abyssal, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 4000 sp.


Social Check DCs

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