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NPC Generator

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Advanced [show]


Robert Fidget, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His skin is fair and his fingers are delicate and long. He wears his silver hair down. His gray eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is a Succubi in disguise. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army

Flaws: Selfish. Bonds: Attractive, Adventurer, Nature, Military. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Robert Fidget, Male Human Warrior 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)15 (+2) 10 (+0)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Rose (20 gp).


Social Check DCs


William Gyula, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a custom-built plate barding that's adorned with white lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His black hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.

History: Born in the south to a Knight, William learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: He's looking for his big break; and expand his business

Flaws: Antagonistic. Bonds: Slave, Adventurer, Job. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

William Gyula, Male Human Adept 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 6
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)3 (-4) 14 (+2)14 (+2) 10 (+0)4 (-3)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +4 / 2d8+1, Ranged -1 / 2d8-4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Berkeley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his tan robe and has his dagger always slung over his shoulder. His red hair is lengthy. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gunter was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his sister recently and the two have been together since.

Motivation: Retire the richest man in the north; and find a way to reverse the transformation of his sister

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Gunter Berkeley, Male Human Monk 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)11 (+0) 16 (+3)13 (+1)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long silver hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Gifted, Joker. Bonds: Attractive, Military. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

William Barton, Male Human Aristocrat 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)9 (-1) 15 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs


Theobald Kitchur, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Miller does, he is not a threatening figure. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His eyes are gray and beady.

Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Miller.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Justice. Flaws: Ugly. Bonds: Job, Religious, Military. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Theobald Kitchur, Male Human Warlock 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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