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NPC Generator

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Advanced [show]


Lance Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He typically wears white cloth garments or leather armor. His tied-back hair is red. His eyes, though not visible through his cowl, are violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Spy job and began his own company from there.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and wants to raise his children well

Ideals: Athletic. Bonds: Slave, Mentor, Job, Family. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Lance Tewksbury, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1100 sp.


Social Check DCs


Trey Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light black in addition to tight pants. He is muscular with a powerful set of arms. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His violet eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.

History: Born in the north his family was never financially stable. He worked as a nervous Mercenary and found it very stressful. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Expand his business; and he's looking for his big break

Ideals: Joker. Flaws: Lazy. Bonds: Poor, Job, Adventurer. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Trey Ramsey, Male Human Barbarian 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)18 (+4) 15 (+2)12 (+1)
Skills History +6, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears pastel painted combat armor at almost all times. His hair is brown and very short. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Flaws: Ugly, Antagonistic, Addict. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Graham, Male Human Bard 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 10000 cp.


Social Check DCs


Gerald Darby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. He has a white handlebar mustache and slicked back white hair. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small desert village. Like his mother and his sister before him, after school he went straight into learning to become a Carpenter. He has worked as a Carpenter like his mother before him.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate. Bonds: Slave, Nature, Job, Adventurer. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Gerald Darby, Male Human Paladin 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)6 (-2) 9 (-1)10 (+0)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. White opal (1000 gp). Chrysoprase (20 gp). Malachite (15 gp).


Social Check DCs


William Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple blue line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His eyes, though not visible through his cowl, are hazel.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Shoemaker business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has worked as a Shoemaker like his mother before him.

Motivation: Sabotage a competitor; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Job, Religious. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

William Chatham, Male Human Barbarian 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 68 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 500 gp. Deep blue spinel (500 gp).


Social Check DCs

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