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John Ashley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a tan wide-brimmed hat and tan clothes, marred by beers. He keeps his white hair in a pixie cut. His eyes are gray and catlike.

Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the large cave and found the beat up nunchaku and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Flaws: Ugly, Hedonist. Bonds: Adventurer, Rich, Nature, Job. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

John Ashley, Male Human Monk 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)15 (+2) 18 (+4)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Pickering, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey costume with the symbols of luck on his torso. He is muscular with a powerful set of arms. His hair is always cut to a buzz. He has a dull look in his amber eyes.

Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Nature, Military, Religious. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Ralf Pickering, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20000 cp. Coral (40 gp). 1 Darkwood Buckler.


Social Check DCs


Reynard Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a white scarf, and he perpetually has his kukri ready. He has shaved his head bald. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Reynard was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Addict, Insane. Bonds: Adventurer, Family. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Reynard Kimberly, Male Human Wizard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +0
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 19000 cp.


Social Check DCs


Norman Davenport, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Merchant uniform. He carries with him a set of quarterstaffs on his belt, each one with a emerald on the hilt. His hair is black, silky, and of moderate length. He has a dull look in his brown eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the south to a Merchant, Norman learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Merchant job and began his own company from there.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he is wracked by social anxiety

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Norman Davenport, Male Human Barbarian 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 70 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Godfrey Sydney, Male Human [Permalink]

Personal [hide]

Description: This man wears a green small hat and green clothes. He is muscular with a powerful set of arms. He has dyed his greying golden hair a little too much giving a sharp golden color. This brown eyed westerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Godfrey was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To settle down with his crush; and to reunite with his absent mother

Flaws: Hedonist. Bonds: Adventurer, Job, Family, Has a crush. Occupation: Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Sydney, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 16 (+3)15 (+2) 6 (-2)8 (-1)
Skills Perception +0, Religion +4
Senses Passive Perception 14
Languages Common, Druidic, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 18000 cp. Chalcedony (40 gp). Alexandrite (300 gp). Aquamarine (300 gp). 1 Minor magic item.


Social Check DCs

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