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NPC Generator

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Advanced [show]


Theodoric Adley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large silver tufts of hair around his ears. His violet eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Adventurer job and began his own company from there.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Religious, Job. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Theodoric Adley, Male Human Expert 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)8 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 16000 cp. Rich purple corundum (600 gp). Brown-green garnet (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Anselm Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His golden hair is unkempt and raggedy. This brown eyed westerner is not easily forgotten.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Poor, Enemies. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Anselm Tyndall, Male Human Adept 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1400 sp.


Social Check DCs


Kody Marlee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports green clothing, slightly heavier than average wear. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kody is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Justice, Persistence. Bonds: Immigrant, Rich. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Kody Marlee, Male Human Adept 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp.


Social Check DCs


Simon Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His red hair is cut short. His hazel unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. Cursed with a spirit at a very young age, Simon has worked very hard to control his curse. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Disease, Insomniac. Bonds: Job, Nature, Immigrant. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Simon Middleton, Male Human Warlock 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1 Silk rope. 1 Crowbar. 1 Masterwork Artisan’s tools.


Social Check DCs


Dustin Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white shirt with thin grey vertical stripes and black pants. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Family, Adventurer. Occupation: Seamstress

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dustin Nibley, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: Just what you see.


Social Check DCs

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