Clerebold Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large auburn tufts of hair around his ears. He has hazel eyes and a brown hat with a black feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.
Motivation: He is greedy; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 cp.
Charles Crawford, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. He wears his blonde hair up in a very large beehive style do. His eyes are brown and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small desert village. Charles was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: His religion dominates his actions.
Ideals: Impeccable, Fighting, Philantrophist. Bonds: Nature, Religious. Occupation: Ploughman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 17000 cp. Rhodochrosite (12 gp). Jasper (80 gp).
Raymond Marley, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his greataxe ready. His black hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in a small island village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Nature. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
Frederick Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Shepherd business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg
Flaws: Ugly, Depressed, Shy. Bonds: Poor, Job. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp. Hematite (8 gp). Amethyst (50 gp). Deep green spinel (50 gp).
Hubert Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Hubert hails from a village terrorized by gnolls. Hubert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: To get a good night's sleep; and retire the richest man in the east
Ideals: Passionate, Fighting, Entrepeneur. Flaws: Insomniac. Bonds: Enemies, Adventurer. Occupation: Tanner
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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