Gerard Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered spear and tarnished lance as well. His black hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered east to less war torn lands. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Insane, Fearful, PTSD. Bonds: Attractive, Rich. Occupation: Performer
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 24000 sp.
Everard Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear grey clothing when he does not wear armor. His white hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Everard was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now travels the world, in search of power and loot.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Impulsive, Greedy. Bonds: Attractive, Family, Adventurer. Occupation: Soapmaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Theobald Spaulding, Male Human [Permalink]
Personal [hide]
Description: An older man who wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time, he is not a threatening figure. He has a golden handlebar mustache and slicked back golden hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic. Flaws: Selfish, Disease. Bonds: Attractive, Adventurer. Occupation: Miller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Silver comb with moonstones (400 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (400 gp).
Jocelyn Kitchur, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has styled his blonde hair well, parting it to the left. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Jocelyn was raised in a hard working conservative environment. A freak accident while working with his Tanner mother left him crippled. He now owns his own business.
Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor
Ideals: Athletic, Justice. Flaws: Disease. Bonds: Job, Family. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp. Fiery yellow corundum (1000 gp). Chrysoprase (30 gp). Rock crystal (30 gp).
Robert Stapleton, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a yellow coat with brown slacks. His chestnut hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. Red spinel (100 gp). Iolite (60 gp). Smoky quartz (60 gp).
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