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Advanced [show]


Heward Fulton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is heavily combed to the left. His brown eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has built up a small fortune and can afford his own way.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Job, Debt. Occupation: Shipwright

Voice: Speaks with a cold

Attributes [hide]

Heward Fulton, Male Human Expert 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Norman Royal, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a black coat over a grey low-cut shirt, and a broad hat upon his head. His clothes are grease stained in places. With a patchy golden beard and wild golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.

History: The child of southern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Shy, Selfish. Bonds: Poor, Immigrant. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Norman Royal, Male Human Adept 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Don Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man has a large blue mantle and cape that has been intricately interwoven into his tan robe, and sports empty pouches on his belt. His black hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: Don wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: Don lived on a farm with his father, near the main road leading to a nearby town. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and he is terrified, and will act out of fear

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Don Ainsworth, Male Human Adept 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Conrad Rowley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is blonde and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the south to a Scribe, Conrad learned a great deal about his father's area of expertise. His childhood dream was to be a Shepherd, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Addict, Racist. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Australian accent

Attributes [hide]

Conrad Rowley, Male Human Barbarian 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 43 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)11 (+0) 8 (-1)18 (+4)
Skills Perception +2, Persuasion +7
Senses Passive Perception 17
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp. Malachite (11 gp). Onyx (20 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Harley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. He keeps his brown hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Marshal, who enjoyed hunting, Percival was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.

Motivation: To protect his home; and doesn't want to be a architect and was forced into it by his family

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Family, Nature, Guardian. Occupation: Architect

Voice: French accent

Attributes [hide]

Percival Harley, Male Human Commoner 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)18 (+4) 15 (+2)10 (+0)
Skills Animal Handling +5, Religion +7
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Abyssal, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs

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