Cory Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears a simple blue robe with tan stripes complete with hood, and he perpetually has his sickle ready. He keeps his chestnut hair in a flapper bob. His gray eyes peer out from beneath his wide-brimmed blue hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cory took refuge in the large cave and found the beat up sickle and armor he uses now. He left for the east, certain he would find work there.
Motivation: To be a Animal Trainer again; and he is unsatisfied with his job
Ideals: Fighting, Persistence. Bonds: Nature, Immigrant, Job. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Balimaar Tinley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Bellfounder. His golden hair is still thick. He has brown eyes and a white hat with a black feather.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He loathes his own lifestyle; and further expansion of business
Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Poor, Job, Guardian. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 500 gp. Moss agate (9 gp). Blue sapphire (1300 gp). Zircon (60 gp). Carnelian (60 gp).
Ralf Braxton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. He has several tiny jet earrings on each ear.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Doctor profession.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Doctor again; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 100 gp. 1 Minor magic item.
Solomon Colton, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He carries a battered scimitar and tarnished hammer as well. He has wavy brown hair. His thin eyebrows rest above his beady gray eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Solomon was raised in a hard working conservative environment. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: He's looking for his big break.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Old masterpiece painting (1500 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Black velvet mask with numerous citrines (150 gp).
Tim Clayden, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is lengthy. His eyes are amber and beady.
Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Tim was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.
Motivation: He's attracted to the PC; and he has a crush on the local detective
Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Has a crush. Occupation: Masseuse
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 9 (-1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Aquan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2700 sp.
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