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NPC Generator

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Advanced [show]


Hubert Hastings, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Hubert was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Joker, Justice. Flaws: Insomniac. Bonds: Attractive. Occupation: Banker

Voice: Speaks with lips pursed

Attributes [hide]

Hubert Hastings, Male Human Sorcerer 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 100 gp. Rock crystal (40 gp). Red garnet (150 gp).


Social Check DCs


Norman Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His brown hair is matted, messy, and big. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Adventurer, Poor. Occupation: Bather

Voice: German accent

Attributes [hide]

Norman Kitchur, Male Human Commoner 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Deception +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Brass mug with jade inlays (200 gp). Silver ewer (80 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).


Social Check DCs


Rolf Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born in a small mountains village. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Barkeep for hire.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly. Bonds: Job, Enemies, Nature, Family. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Rolf Garrick, Male Human Paladin 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 8 (-1)15 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Chad Nibley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears white leather gloves, a white jacket, and tight pants. His tied-back hair is blonde. He has green eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Chad lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Bather, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Joker, Optimist. Bonds: Attractive, Family, Nature. Occupation: Bather

Voice: Breathy voice

Attributes [hide]

Chad Nibley, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)11 (+0) 14 (+2)17 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Onyx (50 gp). Brown-green garnet (80 gp).


Social Check DCs


Everard Addington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of nunchakus, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is black and curly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted martial powers by his dying sister.

Motivation: Further expansion of business.

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Everard Addington, Male Human Wizard 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 14 (+2)6 (-2)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 7000 sp.


Social Check DCs

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