Shane Hale, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears suspenders and pastel workpants. His shirt is blue, and he wears a heavy pastel leather apron most of the time. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Flaws: Emotional, Shy. Bonds: Attractive, Nature. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 800 gp. 1 Minor magic item.
Everard Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His red hair is greying along the sides and has receded to reveal a widow's peak. His fierce green eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He got into the Map Maker business at a young age. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Artistic. Bonds: Attractive, Family, Job, Nature. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 5 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. Chrysoberyl (150 gp). Chrysoberyl (150 gp). Zircon (30 gp). Pink pearl (150 gp). 1 Minor magic item.
Charles Morton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a lot of dark rich colors, with gold accents. He keeps his brown hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Charles hails from a village terrorized by goblins. In his 11th year, his parents were killed by a goblins raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Revenge.
Flaws: Disease. Bonds: Attractive, Poor, Military, Enemies. Occupation: Tanner
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
Miles Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy golden hair. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Disciplined, Fighting. Flaws: Shy, Mundane. Bonds: Poor. Occupation: Fletcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 5 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 50 pp.
Norman Gentry, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is still thick. His blue eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and expand his business
Ideals: Joker, Artistic. Flaws: Hedonist. Bonds: Family, Job. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Peridot (70 gp). 1 Masterwork Common Melee.
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