Norman Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses like a well dressed Adventurer does. His auburn hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Norman was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has drifted from career to career and currently works as a Adventurer.
Motivation: Further expansion of business; and he feels threatened by others
Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Job, Attractive. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Robert Law, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair and beard is wavy and long. This brown eyed westerner is not easily forgotten.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He seems to be bored by most things; and to share knowledge with the world
Ideals: Logical, Persistence. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Mortician
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 12 (+1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 21000 sp. Deep green spinel (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Tim Clinton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears pastel trousers with brown and green striped suspenders. He wears various colorful collared shirts. His silver hair is cut jaggedly and amateurishly. His eyes are brown and catlike.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Persistence, Gifted, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Chrysoprase (70 gp). Chrysoprase (70 gp).
Norman Winchester, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world
Flaws: Ugly, Impulsive, Fearful. Bonds: Slave, Nature. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Alex Adley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, white cloak. His long black hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alex took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Adventurer, Nature, Slave. Occupation: Performer
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Minor magic item.
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