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NPC Generator

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Adam Paxton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a well pressed and immaculate suit (or dress). His white hair has been sun bleached extensively. His gray eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Shy, Depressed. Bonds: Military, Adventurer. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Adam Paxton, Male Human Druid 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Deception +5, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Terran, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 3000 sp. Deep blue spinel (1200 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gilbert was raised in a hard working conservative environment. A gifted student he started as a Animal Trainer, but he got bored and became a Sellsword. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Ugly, Insomniac, Fearful. Bonds: Job. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Gilbert Bradford, Male Human Monk 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Barton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Priest. He carries with him a set of morningstars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is short and blonde. His eyes, though not visible through his cowl, are blue.

Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Charles was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Enemies, Immigrant. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

Charles Barton, Male Human Cleric 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 1 Minor magic item.


Social Check DCs


Percival Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears pastel leather gloves, a pastel jacket, and tight pants. His broad hat is riddled with cuts and holes. His eyes are blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: The child of a Assassin, who enjoyed hunting, Percival was taken on many hunting expeditions. Percival was born on a far western forest where he grew up under the tutelage of his mother, an expert Gardener. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Immigrant, Nature. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Percival Tenley, Male Human Wizard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 17 (+3)17 (+3)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 42000 sp. Hematite (10 gp). Sardonyx (20 gp). 1 Minor magic item.


Social Check DCs


Balimaar Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tight fitting clothing which further accentuates his frame. He wears his white hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Balimaar was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Barkeep job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg

Bonds: Attractive, Adventurer, Job, Family. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Balimaar Graeme, Male Human Commoner 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Sardonyx (50 gp). Jasper (50 gp). Alexandrite (400 gp).


Social Check DCs

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