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Advanced [show]


Henry Ashton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His red hair is long and unkept. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Henry embodies much of what other species detest in the Humans. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the west to a Soapmaker, Henry learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Racist. Bonds: In love, Job. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Henry Ashton, Male Human Cleric 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)17 (+3) 15 (+2)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 12
Languages Common, Giant, Draconic, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 38000 sp. Eye agate (16 gp). Carnelian (40 gp). Tourmaline (90 gp). Moonstone (40 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Dalton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. He sports a long silver beard, and similarly colored long hair. This amber eyed westerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Joker, Fighting. Flaws: Selfish. Bonds: Attractive, Slave, Rich. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Geoffrey Dalton, Male Human Barbarian 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Barclay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears black cloth garments or leather armor. He has moderate length chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Guardian, Adventurer, Immigrant. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Peter Barclay, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2800 sp. 1 Everburning torch. 4 Alchemist’s fire.


Social Check DCs


Bertram Richie, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His hair is chestnut and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his mother.

History: His father raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Terse, Insane. Bonds: Attractive, Nature. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Bertram Richie, Male Human Aristocrat 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 13 (+1)11 (+0)
Skills Athletics +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Cooper, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered west to less war torn lands. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Professionalism. Flaws: Insane, PTSD, Insomniac. Bonds: Rich. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Cooper, Male Human Monk 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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