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NPC Generator

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Advanced [show]


Trey Conway, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Trey studied abroad. His necromantic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to pay off his debts

Ideals: Gifted, Logical. Flaws: Terse. Bonds: Attractive. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Trey Conway, Male Human Cleric 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Just what you see.


Social Check DCs


Theodoric Alby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his chestnut hair in a pixie cut. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.

History: He comes from a rich western family. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Fighting, Athletic, Impeccable. Bonds: Adventurer, Rich. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Theodoric Alby, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gomory Stapleton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. He has a small bristly mustache and wavy auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Gomory studied abroad. His father took him hunting and taught him how to get in the mind of other creatures. He was granted divine powers by his dying sister.

Motivation: Retire the richest man in the east; and to get a good night's sleep

Ideals: Entrepeneur, Gifted. Flaws: Insomniac, Shy. Bonds: Poor, Nature. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Gomory Stapleton, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 10 (+0)18 (+4)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Godfrey Clinton, Male Human [Permalink]

Personal [hide]

Description: This northern man is typically in his Barber uniform. His clothes are grease stained in places. His hair is blonde and curly. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Godfrey has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC.

Flaws: Disease, Antagonistic. Bonds: Job, Poor, Immigrant. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Godfrey Clinton, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 5 (-3)12 (+1) 8 (-1)9 (-1)
Skills Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Henry Colton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His brown hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He got into the Miller business at a young age. In his 11th year, his parents were killed by a dire rats raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Miller like his mother before him.

Motivation: Many dire rats want him driven away.

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Enemies, Job. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Henry Colton, Male Human Bard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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