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Advanced [show]


Drogo Davenport, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a worn and beaten armor. His chestnut hair is unkempt and raggedy. He has green eyes.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Extrovert. Flaws: Ugly, Hedonist, Mundane. Bonds: Poor. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Drogo Davenport, Male Human Warrior 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 3 Holy water.


Social Check DCs


Frederick Abram, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He is dressed in a clean green cloak covering his clean studded leather. He wears his auburn hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: Frederick was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Insomniac, Fearful. Bonds: Job. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Frederick Abram, Male Human Adept 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 61 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1100 gp. Malachite (9 gp).


Social Check DCs


Aldous Palomarez, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple brown robe with tan stripes complete with hood. His black hair is singed and shortened. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Addict, Insomniac. Bonds: Rich. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Aldous Palomarez, Male Human Barbarian 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 2000 sp. Black opal (1500 gp). Tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Everly, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his spear always slung over his shoulder. He has wavy chestnut hair. His eyes are brown and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He got into the Barrister business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 11 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a map maker again

Ideals: Optimist, Fighting. Bonds: Family, Job, Nature. Occupation: Barrister

Voice: Smoker's lung

Attributes [hide]

Don Everly, Male Human Monk 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Roland Thorpe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Flaws: Shy, Insane, Fearful. Bonds: Attractive, Military. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Roland Thorpe, Male Human Aristocrat 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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