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Shane Brady, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is chestnut and very short. His eyes are likewise green. His teeth are white and perfect.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Shane hails from a village terrorized by giants. In his 17th year, his parents were killed by a giants raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants.

Ideals: Passionate. Bonds: Attractive, Immigrant, Enemies. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Shane Brady, Male Human Aristocrat 9
Medium (5'2") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 14 (+2)9 (-1)
Skills Animal Handling +5, History +5
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1900 gp. Jet (120 gp). Lapis lazuli (6 gp). Onyx (80 gp). Tiger eye turquoise (6 gp). Chrysoberyl (120 gp).


Social Check DCs


Frederick Harley, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He has styled his chestnut hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a mechanic, and taught him how to fix just about anything. He's since become an addict/alcoholic.

Motivation: His relatives are trying to arrange a marriage; and he's in love

Ideals: Gifted, Persistence. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Frederick Harley, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs


Richard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. He wears his hair in dreadlocks. His eyes are green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with his god.

History: He was born to loving parents in a slum to the south. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Bonds: Religious, Poor, Adventurer, Slave. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Richard Mitchell, Male Human Sorcerer 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)16 (+3) 16 (+3)9 (-1)
Skills Athletics +3, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll, Giant, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 1 Minor magic item.


Social Check DCs


Gilbert Westbrook, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He is tall, broad shouldered and powerfully built. With bright red hair and a scraggly beard. His eyes are a pleasant amber.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Nature, Job, Military. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Gilbert Westbrook, Male Human Fighter 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Manfred Tatum, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the large cave and found the beat up falchion and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.

Motivation: He seems to be bored by most things; and he wants to get laid

Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Family, Nature, Has a crush. Occupation: Bounty Hunter

Voice: Spanish accent

Attributes [hide]

Manfred Tatum, Male Human Monk 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)12 (+1) 18 (+4)15 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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