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Advanced [show]


Everard Mori, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and golden with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His eyes, though not visible through his cowl, are violet.

Personality: This man loves singing and to teach people singing more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Mason, Everard learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 7 years.

Motivation: He has passion for adventuring and risk; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Bonds: Rich, Job, Slave, Adventurer. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Everard Mori, Male Human Barbarian 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)8 (-1) 15 (+2)8 (-1)
Skills History +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Alexandre Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Apothecary, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he wants revenge against dire rats

Ideals: Athletic, Impeccable, Philantrophist. Bonds: Poor, Job, Enemies. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Alexandre Kenley, Male Human Ranger 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp.


Social Check DCs


Hubert Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Hubert wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a brothel owner, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the west; and wishes to resurrect an old love

Ideals: Disciplined, Entrepeneur. Flaws: Addict. Bonds: Mentor, Nature. Occupation: Sailor

Voice: Boston accent

Attributes [hide]

Hubert Tickle, Male Human Druid 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Insight +4, Investigation +6
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Halfling
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: Just what you see.


Social Check DCs


Odo Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and he perpetually has his warhammer ready. He has a small bristly mustache and wavy golden hair. His hazel eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered west to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Religious, Rich. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Odo Haley, Male Human Warrior 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)8 (-1) 16 (+3)12 (+1)
Skills Nature +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Cory Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is slicked back into a classic pompadour. His eyes are blue and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Cory hails from a village terrorized by goblins. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against goblins.

Flaws: Ugly. Bonds: Job, Immigrant, Enemies, Adventurer. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Cory Cromwell, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 11 (+0)18 (+4)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp. Violet garnet (500 gp). Hematite (15 gp). Alexandrite (500 gp).


Social Check DCs

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