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Advanced [show]


Adelard Denholm, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a red poncho over his likewise colored trousers and shirt. His hair is auburn and very short. His half smiles and blue eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Adelard studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Gifted. Flaws: Hedonist, Addict. Bonds: Attractive, Family. Occupation: Priest

Voice: Shortens vowels

Attributes [hide]

Adelard Denholm, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp.


Social Check DCs


Hugh Kenley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple pastel robe with tan stripes complete with hood. He wears a Stetson hat to hide his balding. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions.

Ideals: Athletic, Philantrophist. Flaws: Addict, Sensitive. Bonds: Religious. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Hugh Kenley, Male Human Barbarian 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)17 (+3) 14 (+2)16 (+3)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Peter Fawcett, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a black coat over a blue low-cut shirt, and a feathered hat upon his head, and a wedding ring on his right hand. He sports a long red beard, and similarly colored long hair. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Peter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: In love, Religious. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Peter Fawcett, Male Human Bard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)11 (+0) 16 (+3)17 (+3)
Skills Athletics +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. White opal (500 gp). Malachite (11 gp). Silver pearl (40 gp). Amber (40 gp).


Social Check DCs


Adelard Law, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a green costume with the symbols of death on his torso. He wears his hair in dreadlocks. His green eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Navigator.

Motivation: His religion dominates his actions; and wants his loneliness to end

Ideals: Philantrophist. Bonds: Religious, Mentor, Job, Has a crush. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adelard Law, Male Human Commoner 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Nature +5, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Don Snape, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Roofer business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up glaive and armor he uses now. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Rich, Job, Nature. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Don Snape, Male Human Rogue 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Athletics +6, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. 1 Darkwood Buckler. 1 Full Plate. 1 Breastplate.


Social Check DCs

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