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Advanced [show]


Gerard Blyth, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. His blonde hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants revenge against giants.

Flaws: Ugly, Racist. Bonds: Guardian, Religious, Enemies. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Blyth, Male Human Expert 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)17 (+3) 16 (+3)12 (+1)
Skills Religion +6
Senses Passive Perception 13
Languages Common, Aquan, Abyssal, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A 6'2" northern man, he wears a well pressed and immaculate suit (or dress). His hair is brown and curly. His gray eyes peer out from beneath his small violet hat.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Anselm was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is greedy; and revenge

Ideals: Joker. Flaws: PTSD. Bonds: Enemies, Attractive, Rich. Occupation: Servant

Voice: Old thin voice

Attributes [hide]

Anselm Hayhurst, Male Human Cleric 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Jocelyn Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a nunchaku on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly silver, has prominent grey streaks. He is baby faced.

Personality: He is fixated on the number 52. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion; and money/treasure

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Rich, Family. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Jocelyn Kelsey, Male Human Monk 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 15 (+2)18 (+4)
Skills History +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60000 cp. Brass mug with jade inlays (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Solid gold idol (1100 gp).


Social Check DCs


Miles Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with white highlights, and long violet pants that bunch up around his shoes. He carries a battered bastard sword and tarnished sickle as well. He keeps his chestnut hair in a flapper bob. His eyes are green and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: A powerful brothel owner made him what he is. He has had some formal singing training, and achieved minor success. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Mentor. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Miles Kimberly, Male Human Expert 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is long and chestnut with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His ears are large.

Personality: Calm and collected, he is a well trained Gardener. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born in the south to a Gardener, Godfrey learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.

Motivation: To unite with his sister; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Gardener

Voice: German accent

Attributes [hide]

Godfrey Dumph, Male Human Commoner 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Draconic, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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