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Advanced [show]


Heward Snape, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a axe. He has moderate length red hair. He has a dull look in his green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Sculptor, but he got bored and became a Beggar. He inherited the family business which he has now maintained for 2 years.

Motivation: To clean up the streets; and balancing his hectic life and new beggar responsibilities is difficult

Flaws: Selfish, Racist. Bonds: Rich, Job, Guardian. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Snape, Male Human Bard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 19 (+4)12 (+1) 10 (+0)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp.


Social Check DCs


Hunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. He has wavy red hair. He has a dull look in his amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Performer, who enjoyed hunting, Hunter was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up dagger and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's in love; and he has a crush on the local performer

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Hunter Mitchell, Male Human Wizard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills History +5, Stealth +2
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Norman Garrick, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly black, has prominent grey streaks. His blue unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in a small desert village. A freak accident while working with his Painter mother left him crippled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls.

Flaws: Ugly, Disease, Cynical. Bonds: Enemies, Nature. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Norman Garrick, Male Human Warlock 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)16 (+3) 17 (+3)15 (+2)
Skills Arcana +5, Performance +4
Senses Passive Perception 13
Languages Common, Orc, Auran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 200 gp.


Social Check DCs


Gilbert Snowdon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a fine chain shirt which he covers with green colored cloaks and clothing, and his gloved hand is found clutching a kukri. He has styled his black hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Barkeep job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Justice, Gifted. Flaws: PTSD. Bonds: Job. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Gilbert Snowdon, Male Human Warrior 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Athletics +5
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Don Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. His tied-back hair is brown. His amber eyes peer out from beneath his top grey hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Crown-heir business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Crown-heir like his mother before him.

Motivation: Further expansion of business; and regain custody of his daughter

Ideals: Athletic, Joker. Bonds: Job, Family. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Don Kelsey, Male Human Rogue 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)17 (+3) 13 (+1)7 (-2)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 sp.


Social Check DCs

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