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NPC Generator

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Advanced [show]


Roger Bradford, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a black suit. His red hair is long and unkept. His green unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Masseuse in town.

History: He got into the Masseuse business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 2 years.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and further expansion of business

Ideals: Joker, Fighting. Flaws: Ugly, Disease. Bonds: Job. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Roger Bradford, Male Human Rogue 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lance Thornton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears bulky black painted plate armor. He is tall, broad shouldered and powerfully built. He wears his black hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Lance lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to raise his children well

Ideals: Philantrophist, Entrepeneur, Impeccable. Bonds: Attractive, Family. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Lance Thornton, Male Human Bard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 9 (-1)8 (-1)
Skills Medicine +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears tan cloth garments or leather armor. His hair is white and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small plains village. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Lewis began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Lewis Hallewell, Male Human Monk 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)7 (-2) 15 (+2)12 (+1)
Skills History +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Simon Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with tan highlights, and long grey pants that bunch up around his shoes. He is physically well-built. He has dyed his greying golden hair a little too much giving a sharp golden color. His thin eyebrows rest above his beady brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Soapmaker

Voice: Spanish accent

Attributes [hide]

Simon Adley, Male Human Commoner 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)8 (-1) 19 (+4)16 (+3)
Skills Insight +7, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Everard Graeme, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. He carries with him a set of falchions, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 79. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying sister.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Rich, Military. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Everard Graeme, Male Human Warlock 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Acrobatics +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 60000 cp. Iolite (40 gp). Aquamarine (1400 gp). Sard (40 gp).


Social Check DCs

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