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Advanced [show]


Solomon Kendal, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his whip ready. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Fighting, Justice. Flaws: Insane, Racist. Bonds: Poor. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Solomon Kendal, Male Human Cleric 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 15 (+2)16 (+3)
Skills Athletics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Royal, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries quarterstaffs. He has styled his black hair well, parting it to the left. His green eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Miller father left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against brigands

Ideals: Fighting, Pacifist. Flaws: Addict, Disease. Bonds: Attractive. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Randal Royal, Male Human Adept 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Anselm Altham, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with small hat. His chestnut hair is kept up in a ponytail inside a small hat. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: He got into the Adventurer business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Adventurer job and began his own company from there.

Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Military, Family. Occupation: Adventurer

Voice: Slurs words

Attributes [hide]

Anselm Altham, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Sardonyx (80 gp).


Social Check DCs


Drogo Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has a penchant for wearing a ring with an oversized opal on his right hand. He has a very tight haircut. His eyes are amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was always a brilliant, if unscrupulous mind. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He is greedy.

Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Rich, Family. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Drogo Kelsey, Male Human Bard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Henry Upton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black costume with the symbols of the four houses of cards on his torso. He has a very tight haircut. His eyes are gray and catlike.

Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of eastern immigrants he idolized his mother. While studying, he fell in love. They married and had a son. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: In love, Immigrant, Family, Rich. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Henry Upton, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs

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