Adelard Brent, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries hammers. His silver hair is knotted and matted. His eyes are likewise green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants his loneliness to end.
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Has a crush. Occupation: Spice Merchant
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Raymond Pinkerton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Body Guard, but he got bored and became a Barkeep. He has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: He doesn't get along with people that don't share his tastes; and he wants to get laid
Ideals: Gifted, Impeccable. Bonds: Job, Poor, Has a crush. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp.
Odo Morton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is drawn into a tight pony tail with a card scrunchie. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was always very intelligent and has formed a secret society of freemasons.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Religious. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1000 sp. 1 Chain shirt. 1 Chain shirt. 1 Banded mail.
Trym Tatum, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. His auburn hair is long and unkept. He has violet eyes.
Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He comes from a rich eastern family. He dropped out of school before completing his studies. He has since lost track of the people in his past.
Motivation: To unite with his sister; and further expansion of business
Ideals: Logical. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Minor magic item.
Drogo Hayley, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown tunic with red highlights, and long black pants that bunch up around his shoes. He is muscular with a powerful set of arms. He wears his chestnut hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.
History: He was born several months after his mother was called into army service. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Drogo's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He'd like to take his coworkers down a peg; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic, Addict. Bonds: Attractive, Military, Rich, Job. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Silver chalice with lapis lazuli gems (120 gp). An abacus with copper, silver and gold markers (120 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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