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NPC Generator

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Advanced [show]


Chad Reid, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear brown tank tops with black pants. His hair is short and blonde. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Chad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is obsessed with his god.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Athletic, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Religious. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Chad Reid, Male Human Adept 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)10 (+0) 4 (-3)12 (+1)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Dalton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Miller job and began his own company from there.

Motivation: Human compassion; and further expansion of business

Flaws: Antagonistic, Racist. Bonds: Attractive, Job, Has a crush. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Reynard Dalton, Male Human Rogue 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Deception +5, Investigation +5
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Simon Tindall, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His auburn hair is kept up in a ponytail inside a small hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Professionalism. Flaws: Insane, Antagonistic, Ugly. Bonds: In love. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Simon Tindall, Male Human Fighter 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 10 (+0)18 (+4)
Skills History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60000 cp. Solid gold idol (400 gp). An abacus with copper, silver and gold markers (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Warwick, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his blonde hair. His eyes are a pleasant hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the south

Ideals: Entrepeneur, Joker, Justice. Bonds: Attractive, Poor. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Warwick, Male Human Cleric 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Godfrey Kimberley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His moppish chestnut hair is in a traditional bowl cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He has all his life been fascinated with painting.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Marshal soon after.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Kimberley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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