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Advanced [show]


Anselm Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is blonde and curly. He has several tiny amber earrings on each ear.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He has a small toy that he constantly fidgets with.

History: When he was but 3 years old his parents immigrated from the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Antagonistic, Addict, PTSD. Bonds: Rich, Immigrant. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Hastings, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 18 (+4)9 (-1)
Skills Insight +6, Investigation +3
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Hunter Braxton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He has wavy blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Hunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Mundane. Bonds: Attractive, Military, Poor, Nature. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Hunter Braxton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. White pearl (150 gp). Violet garnet (300 gp). 1 Superior lock. 1 Disguise kit.


Social Check DCs


Roland Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His white hair and beard is wavy and long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roland took refuge in the old dungeon and found the beat up flail and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the east; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Philantrophist, Entrepeneur. Bonds: Attractive, Nature. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Roland Wordsworth, Male Human Barbarian 9
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 66 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)14 (+2) 17 (+3)8 (-1)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple +2

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Charles Oakley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His chestnut hair is heavily combed to the right. His eyes are brown.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Family, Rich. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Charles Oakley, Male Human Adept 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)13 (+1) 10 (+0)13 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp.


Social Check DCs


Anthony Ridley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. He wears a wide-brimmed hat to cover his moderate length blonde hair. His green eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Tailor, his mother struggled to pay the bills. His necromantic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Poor. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Anthony Ridley, Male Human Barbarian 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 69 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +7, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +5

Possessions: 120 pp.


Social Check DCs

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