Ernest Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy grey pantaloons and a brown scarf. His tied-back hair is chestnut. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Performer job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Ugly, Forgetful. Bonds: Job, Nature. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Drogo Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. His white hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Drogo hails from a village terrorized by brigands. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and someone believes him a fraud
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Poor, Family, Enemies. Occupation: Barrister
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 2 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Thomas Bentham, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern man wears skinny pants and wears a pastel and brown robe with the hood down. He sports a long white beard, and similarly colored long hair. He has several tiny sapphire earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east to a Body Guard, Thomas learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. He has taken up work as a Body Guard and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Athletic. Flaws: Emotional, PTSD. Bonds: Rich, Job. Occupation: Body Guard
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp. Fire opal (700 gp). Rock crystal (70 gp). Chalcedony (70 gp). Jade (40 gp).
Shane Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel cloak and cross-gartered white stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is heavily combed to the left. His eyes are green and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Gifted. Bonds: Attractive, Rich. Occupation: Barkeep
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Lance Trollope, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, green shirt, and grey tie. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long chestnut hair kept up in a rat tail. His eyes are a pleasant amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his sister; and regain custody of his son
Flaws: Depressed, Disease. Bonds: Adventurer, Military, Family. Occupation: Barkeep
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 gp. 1 Everburning torch. 2 Holy water.
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