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Advanced [show]


Simon Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. He has a very tight haircut. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of southern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He has dedicated himself to building a better village for his children.

Motivation: To get a good night's sleep; and he has passion for adventuring and risk

Flaws: Ugly, Insomniac. Bonds: Adventurer, Immigrant. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Simon Walcott, Male Human Sorcerer 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 11 (+0)9 (-1)
Skills Athletics +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1 Breastplate. 1 Darkwood Buckler. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Godfrey Davenport, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep red leather and dull white iron scale mail. He has a penchant for wearing a ring with an oversized amber on his left hand. His moppish chestnut hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are amber.

Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal painting training, and achieved minor success. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic. Flaws: Hedonist, Disease, Insomniac. Bonds: Rich. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Godfrey Davenport, Male Human Druid 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)19 (+4) 11 (+0)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Giant, Druidic, Aquan, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Just what you see.


Social Check DCs


Charles Lancaster, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of magic around his neck, and a crossbow on his belt, and is pretty ugly. He has styled his golden hair well, parting it to the left. His eyes are a pleasant green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born to a Map Maker, his father struggled to pay the bills. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in crossbow use. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Enemies, Poor. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Charles Lancaster, Male Human Bard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)6 (-2) 15 (+2)15 (+2)
Skills Acrobatics +3, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Manfred Beckwith, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears an entirely black suit with yellow socks and a vest with buckled shoes. His left leg appears badly burned and disfigured. He has done his best to style his silver hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Manfred's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Manfred Beckwith, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 100 gp. Rock crystal (60 gp). 1 Masterwork Common Melee.


Social Check DCs


John Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. He is physically well-built. He has moderate length black hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker, Entrepeneur. Bonds: Religious, Rich. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

John Ridley, Male Human Barbarian 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +4

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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