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Advanced [show]


Raymond Pickering, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear blue clothing when he does not wear armor. He has styled his white hair well, parting it to the left. He has blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Raymond Pickering, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Peter Easton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. His mother was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better trade route.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Optimist, Persistence. Flaws: Depressed. Bonds: Adventurer, Military. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Peter Easton, Male Human Expert 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)17 (+3) 15 (+2)12 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Draconic, Giant, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Cory Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy violet suit. He keeps his red hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Cory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Laborer job and began his own company from there.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Family. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Cory Everleigh, Male Human Fighter 9
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 62 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 9 (-1)16 (+3)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +2

Possessions: 700 gp. Rock crystal (50 gp). Bloodstone (50 gp). Pink pearl (50 gp). Aquamarine (800 gp). Smoky quartz (50 gp). Golden yellow topaz (800 gp). Chrysoberyl (50 gp). Sard (50 gp). 1 Minor magic item.


Social Check DCs


Solomon Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy red hair. His violet eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.

History: Gifted from a young age, Solomon studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Bonds: Attractive, Military, Immigrant. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Solomon Sherwood, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)11 (+0) 17 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Carved bone or ivory statuette (60 gp).


Social Check DCs


Lance Hale, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying brown hair a little too much giving a sharp brown color. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Roofer profession.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has achieved small success as a Shoemaker.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Irish accent

Attributes [hide]

Lance Hale, Male Human Aristocrat 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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