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NPC Generator

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Advanced [show]


Geoffrey Altham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. This violet eyed easterner is not easily forgotten.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Gifted, Impeccable. Flaws: Racist, Addict, Fearful. Bonds: Attractive. Occupation: Architect

Voice: Low range voice

Attributes [hide]

Geoffrey Altham, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Rolf Browning, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with green colored cloaks and clothing, and sports empty pouches on his belt. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and regain custody of his son

Flaws: Mundane. Bonds: Attractive, Rich, Mentor, Family. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Rolf Browning, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 15000 cp.


Social Check DCs


Simon Shelby, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. He wears his brown hair up. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy, self-centered, vain, and jealous.

History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Flaws: Ugly, Selfish. Bonds: Rich, Nature, Job, Adventurer. Occupation: Server

Voice: Posh accent

Attributes [hide]

Simon Shelby, Male Human Expert 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)18 (+4) 15 (+2)13 (+1)
Skills Intimidation +3, Nature +6
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Halfling, Elven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 60 pp. Bloodstone (60 gp). Jet (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Tickle, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a tan and grey robe with the hood down. His golden hair is smooth and relatively long. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Dyer mother left him crippled. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Professionalism, Entrepeneur. Flaws: Addict, Disease. Bonds: Family. Occupation: Doctor

Voice: American accent

Attributes [hide]

Randal Tickle, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 11 (+0)7 (-2)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. Black star sapphire (1100 gp). Red spinel (120 gp). Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Anselm Hale, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He sports red clothing, slightly heavier than average wear. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He enjoys reading and quiet.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Religious. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Hale, Male Human Sorcerer 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 16 (+3)10 (+0)
Skills Perception +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 900 gp. Peridot (30 gp). Lapis lazuli (11 gp).


Social Check DCs

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